In a current comic I'm working on, a labyrinth features prominently. When it was simply an idea, there wasn't any need to actually figure out how the labyrinth would look. The word labyrinth says it all. Everyone knows what a labyrinth is. However, when you get into the details of drawing a labyrinth, it needs to become very specific. Is it a straight line maze? Circular? Should it look like one of those spaghetti brain mazes I drew as a kid? Like the one Labyrinth?
Also, should it be on the outside of the castle or on the inside? In terms of the actual physical logistics of building a maze, it makes much more sense for it to be on the outside. It could spread out as much as necessary, and there wouldn't be any need to figure out how to house the maze. Part of the visual interest of the maze is to see it from above, which means some amount of empty space. How would you get that space within a medieval castle? This was one of the problems with my initial drawings of the maze in the interior of the castle. My editor asked, "What is this space?" I know that I don't actually have to physically build this maze, but it's a problem if a reader questions the physical reality of the world you've created.
However, putting it outside of the castle takes away from impact of the castle. I want this dark towering structure that stands intimidatingly over the characters as they approach. The maze at the bottom creates this wide expanse and dilutes the dramatic effect of the tower.
Also, an outdoor maze means that it's at times open to sunlight, but for the story I want it dark, subterranean. It should be part dungeon. Also, when a character is in the labyrinth, it should mean that they are trapped within the castle which is the center of all evil within the story. It doesn't make sense if in being trapped in the labyrinth they are simply trapped next to the evil. Also, it leads to potential narrative confusion. By getting out of the labyrinth, does the character return to the outside world, or do they enter the castle?
Everything narratively and stylistically points to having a labyrinth within the castle. Which leaves the problem of how to show a gigantic seemingly never ending labyrinth within a castle and make it plausible.
Lots of pillars and vaulted ceilings will be key.
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